Lands of Mystery Errata

Version 1.03: Revised June 29, 2003

by Aaron Allston

     This file includes corrections to the Lands of Mystery game supplement, a product in the original Justice, Inc. game line, published by Hero Games in 1985. It addresses all errors that have been called to our notice.


Page 4, Introduction

     Under "Who and What Is This Book For?" we mention that game conversions are included for Mercenaries, Spies, and Private Eyes. However, the deal that statement was based upon never materialized, and the mention wasn't edited out of the introduction. And Chill, for which we did provide conversion advice, wasn't mentioned. Sorry, everybody...


Page 5, Introduction

     The two subheads on this page ("What's It All About?" and "We Didn't Think It Possible...") were switched.


Pages 55-67, Maps

     All the maps were miskeyed. Everyone noticed. But we might as well print the corrections anyway. (The original manuscript had the 1(a), 1(b), 1(c)-type designations, and the production department routinely fixed the maps to a more friendly 1-2-3 sequence. However, a glitch in the proofreading process kept the new map numbers from being put onto the text keys.)


Page 55, The Arrival Site (Map Key)

    When The Text Says:         It Really Means:

    (1)                         1
    (2a)                        2
    (2b)                        3
    (3)                         4
    (4)                         5
    (5)                         6

     The "x" for (2a)/2 is not marked, but can be anywhere around the edge of the cavern.


Page 57, 59, Koram (Map Key)

    When The Text Says:         It Really Means:
    (1)                         1
    (2)                         2
    (3a)                        3
    (3b)                        4
    (4)                         5
    (5)                         6
    (6)                         7
    (7)                         8


Page 59, Area Overview (Map Key)

     On this map, all the letters are correct until you get to (7). The text on (7) refers to the river which flows off the page to the right.
     The text on (8), then, applies to the area labelled "7" on the map.
     On the map itself, the label "2 Km per meter" really means "2 km per hex."


Page 59, Uti Village (Map Key)

    When The Text Says:         It Really Means:
    (1)                         1
    (2a)                        2
    (2b)                        3
    (2c)                        4
    (3)                         5

     On the map itself, "UIT" should be "Uti". And the label "2 Km per Meter" actually means "2 meters per hex."


Pages 62-63, Satha Caves (Map Key)

    When The Text Says:         It Really Means:
    (1)                         1
    (2)                         1
    (2a)                        4
    (2b)                        5
    (2c)                        6
    (3)                         3
    (3a)                        7
    (3b)                        8
    (4)                         9

     The scale, not listed on the map, is "1 hex equals 30 feet."


Pages 63-64, Continental OVerview (Map Key)

    When The Text Says:         It Really Means:
    (1)                         1
    (2)                         2
    (3)                         3
    (3a)                        3
    (4)                         6
    (4a)                        5
    (5)                         7
    (6)                         8
    (7)                         —
    (8)                         —

     (7) Nova Roma is due northeast of the Three Sisters. As you can see, there is a promontory of the mainland due north of that island, then another, smaller one slightly to the southeast, and a third, also small, further southeast; the third promontory is where the city lies.
     (8) Cartago is on the far side of the narrowest straits of the North Sea — it is east of the island chain there. Find the easternmost of the islands of the chain that nearly blocks the strait, and go due north from there: You'll go straight to a gulf surrounded by cliffs, and there, on the northernmost point, is Cartago.
     The map scale, not listed, is Continental scale, 160 km to the hex.


Pages 65, 67, Nova Roma (Map Key)

     This map is correct for numbers (1) to (8). Text (9) actually refers to the district to the northeast of the Valerius' palace. Text (10) refers to #9 on the map, and Text (11) refers to #10 on the map.
     The map scale, not listed, is one hex equals 60 meters.


Page 67, Cartago (Map Key)

     This map is correct for numbers (1) to (4). Text (5) was a general note and not supposed to be keyed to the map.
     The map scale, not listed, is one hex equals 60 meters. Cartago, though almost a third the size of Nova Roma, is not as densely populated.


Page 83, Jungle and Rainforest

     This headline reading "Jungle and Forest" over "Bison Alticornis" should instead read "Plains."


Page 83, Quetzalcoatlus

     There should be a headline over "Quetzalcoatlus" reading "Found Anywhere."


You may freely distribute this file in electronic form so long as you do not modify its contents in any way.

The Hero System and Justice, Inc. are trademarks of DOJ, Inc. Mercenaries, Spies, and Private Eyes is a trademark of Flying Buffalo, Inc. Chill is a trademark of Mayfair Games, Inc.

Last Updated (Formatted) September 24, 2009.
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Copyright © 2009 by Aaron Allston.
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